GoPro needed to launch the Hero 11 Black Mini, a new camera that stripped away the touchscreen to achieve a smaller, more durable form factor. The core challenge was to design a full-featured, intuitive user experience on a tiny, 8-bit, 72x32px screen, controlled by only two hardware buttons.
As the Lead UX Designer, I was responsible for the entire hardware and software user experience, from the on-device firmware UI to its connection with the mobile app.
Hardware controls
"Kevin exhibits a profound sense of aesthetics and interaction practices, which are deftly employed in all of his product development initiatives, imparting mass appeal to the overall user experience. With a discerning eye for detail and commitment to excellence, Kevin consistently pushes the limits of product development, while simultaneously driving the process forward, unearthing numerous avenues for enhancing team dynamics and business efficacy. In short, Kevin is a valuable asset to the world of product development, and his contributions to GoPro and the field of UX are elevated having worked with him."

Senior Principal Designer, Cameras & Hardware, GoPro
Channeling my inner-80s video game obsession on the icon set
Boot ANimation
Default/Idle
Confirmation
The Outcome
Successfully launched a new flagship hardware product for a global, market-leading brand.
Created an intuitive and critically praised user experience that delivered the full power of a GoPro despite extreme hardware constraints.
Validated a new, more compact, and durable form factor for the GoPro camera ecosystem.














